LATEST PROJECTS IN HELSINKI FINLAND:
“diip” collective vibrotactile bodily instrument installation for 3 players at Oodi library in Helsinki, 25-27.9 and 9-11.10, 2020 10-13 and 14-18 daily. Team: Marko Tandefelt: Concept, Interaction/sound design, physical interface, installation, corporate partners; Jani Hietanen: MaxMSP/Kinect2 3D depth cam programming, Interaction/sound design, visual interface, installation. Partners: 8020 monitors provided by Genelec; Surface Studio 2 computers provided by Microsoft Finland; Three floor vibration platforms and Kinect2 3D depth cam mounting plate built by Uusix Verstas; Vest Edge tactile vests provided by Woojer. Supported by: AVEK Kopiosto and City of Helsinki.
Immersive, Interactive and AV Technology consultant, corporate partnerships, hardware and software loans for ArtLab in a multisensory biodiversity performance event “Nature´s Concert Hall” for Finnish Forest Ministry in 2020-2021. Supported by KONE Foundation. Project WWW page in Finnish: www.luontoon.fi/luonnonkonserttisali. Initial Vimeo video on the project: https://vimeo.com/452547934/1858989c0e
Hanna Haaslahti’s / Fantomatico’s Captured / Cosmetic Space 3D avatar generation system. Interaction coding by Tyler Henry, Thomas Carlsson et co. Motion capture by Remedy Games motion capture studio in Espoo Finland. Support by TAIKE , AVEK Kopiosto, Finnish Film Foundation SES, Finnish Broadcasting Company YLE, Venice Film Festival Production Bridge, CPH:Lab at CPHDox Festival Copenhagen and Sundance Film Festival New Frontier development. ROLE: Senior Interaction Consultant on Stereogrammetry, 3D face reconstruction, body scanning, HW/SW, Concept/Interaction whispering, team building, corporate partnerships. 2016 – ongoing.
Arja Kärkkäinen´s video installation Sleeping Beauty Ind./Tehtaidemme Unet, as part of the Helsinki Festival/Helsingin Juhlaviikot, presented on Clearchannel outdoor advertising displays and in Elisa Kulma in downtown Helsinki on Sunday, August 23rd, 18pm-00.00 midnight. WWW links: https://helsinkifest.fi/open-art-gallery-valtaa-kaupungin-mainospinnat-taiteelle-osana-helsingin-juhlaviikonloppua/
Finnish Ministry of Education and Culture´s TAIKE – Arts Promotion Centre Finland “Immersive Animation at Oodi” workshop planning, coordination and teaching, to be held in the Helsinki Central Library Oodi´s Kuutio (Cube) space in fall 2020 and spring 2021. Supported by AVEK Kopiosto.
Ami Lindholm´s Oodin Äidit immersive interactive installation at Oodi´s Kuutio space on 18-30.8.2020, as part of Lindholm`s Mothers and Milk series. Role: Workshop co-design, instructor, coach, final exhibition jury member/curator.
Joonas Hyvönen´s God´s Good Earth is Drowning immersive interactive installation at Oodi´s Kuutio space on 9-19.7.2020. Role: Workshop co-design, instructor, coach, final exhibition jury member/curator. Finnish broadcast company YLE news: https://yle.fi/uutiset/3-11457945. Finnish YLE TV main news (viewing time limited): https://areena.yle.fi/1-50338362
Capacitive Touch screen AV/Technology consultant and prototyper for the “Kohtalona Ruotsinsalmi” exhibition at Merikeskus Vellamo/Sea Museum Vellamo, Kotka, Finland. Development done via Kunstventures.
Design consultation, assembly and programming of a motorized robotic camera beam for media artist Roberto Fusco for an upcoming major art festival in Helsinki in 2021.
Tuomas Laitinen‘s permanent public media art installation “BIOME” at AOR Architect’s new Jätkäsaari “smart” school in Helsinki. Role: AV Technology consultant. Installation and photo by Tatu Heinämäki. Via Kunstventures.
Teemu Lehmusruusu’s “Maatuu uinuu henkii” (En: “Respiration Field“) bio art installation at the Luomus garden in downtown Helsinki. Photo by Teemu Lehmusruusu. ROLE: Technical Producer, one of the four public art installations I have produced at Kunstventures with the generous support of the AVEK Mediarata 2019 grant.
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All the 28 plates/spoons are working together. Yey!!! It feels like the table is having an argument. Plates have opinions and spoons have their own way. The whole program is 5 minutes,30 seconds long and growing towards chaotic at the end. Going to take better and longer documentation soon..oh yeah, and the name of the work is…Homefront or table argument or something argument.Hmmm… . . #contemporarysculpture #contemporaryart #contemporaryartist #studioview #kineticart #imake #artinstallation #artpiece #petrieskelinen #mechanicalart #movingsculpture #interactiveart #kineticsculpture #sculpture #kuvanveisto #taide #art #kunst # #konst #samtidkonst #lustomuseum #magictrick
Petri Eskelinen’s kinetic installation for “Myrskyasema” exhibition at the Lusto Forest Museum / Suomen Metsämuseo in Punkaharju, Finland. ROLE: Arduino coding, 28 gear motor timed behaviour programming, finetuning.
Tarja Malinen‘s interactive sculpture installation for Joensuu Museum. Media coverage (in Finnish) by Finnish Broadcast Company YLE. ROLE: Optical 360 deg dome projection concept design for the crystal ball, sensor interaction dev/testing, Brightsign BrightAuthor testing, realized with Tatu Heinämäki/Pasi Rauhala. Via Kunstventures.
Tuomas Laitinen‘s “Swarm Chorus” installation and performance at the OODI library by ALA Architects, Helsinki, Finland. Part of FCINY‘s Mobius project “The Library’s Other Intelligences“, supported by KONE Foundation. ROLE: Markov Chain hybrid language generation, coding, technology consulting.
Production of four public media art installations in Helsinki in 2019. Artists: Artor Jesus Inkerö, Arja Kärkkäinen, Pasi Rauhala, Teemu Lehmusruusu. Supported by AVEK Mediarata grant. Via Kunstventures. ROLE: Producer, location scouter, concept whisperer.
Arilyn x Pekka Kauhanen x HAM from ARILYN. ROLE: Blender3D 3D model editing, 3DCoat procedural shader generation, Unity3D authoring, Arilyn AR authoring, Agisoft Photoscan / Metashape 3D photogrammetry. Via Kunstventures.
Permanent public artwork “Stories from the Shore” by Pasi Rauhala and Teemu Lehmusruusu (projection, 3D printing, fiberoptics, found objects) for “Piippuranta” service home in Kangas, Jyväskylä. Official “Percentage” art (prosenttitaide) project for new building projects. ROLE: Blender3D/Python parametric geometry generation, HD video compositing and editing, sensorbased interaction design, Martin FiberSource RUSH DMX fiberlight programming, Brightsign Brightauthor synchronization, Brightsign Bright network remote server programming, FormLabs Form2 3D printing, Agisoft Photoscan/Metashape 3D photogrammetry. Via Kunstventures.
Hannu Karjalainen‘s “RAFT” Arilyn AR Augmented Reality Installation in Merihaka Helsinki. ROLE: Arilyn AR/Unity3D workflow, spherical video and Interaction consulting. Part of Kunstventures‘ Artcache Augmented Reality installation series, supported by KONE Foundation.
Satu Minna Suorajärvi‘s “PARKOUR” Arilyn AR Augmented Reality Installation at Kisahalli, Helsinki. ROLE: Arilyn AR/Unity3D workflow and Interaction consulting. Part of Kunstventures‘ ArtCache Augmented Reality installation series, supported by KONE Foundation.
Helsinki Design Museum‘s Timo Sarpaneva Exhibition: Sarpaneva work process Triptych video. Video material shot by Marjatta Sarpaneva, edited by Anne Lakanen and Tahvo Hirvonen, Pettufilmi Oy. ROLE: Brightsign Brightauthor triptych video sync programming. Via Kunstventures.
Parking Energy Ltd. / Parkkisähkö OY. RGB LED ring based electric vehicle charging station. Elon, We Are Ready” from Jaskari Worldwide on Vimeo. ROLE: visual user interface concept design, programming and prototyping.