LATEST PROJECTS IN HELSINKI FINLAND:
”Digital Fresco” video triptych for Swedish National Museum´s Snowcrash design group´s retrospective in Stockholm, Sweden, March 18, 2021 – February 13, 2022. Museum opens for audiences on April 6th, 2021. ROLE: 3D modeling, animation, rendering, editing and compression of the 5760×1200 pixel wide hexagon snowfall triptych with Blender 3D, based on collective memory of late designer Rane Vaskivuori´s lost 3D work.
”PROTAGONIST”, a six part first person experimental streaming WWW series. Initial stages will be presented as part of Copenhagen´s ”RE-Location”- Festival in Oct/Nov 2021. Team: Ville Seppänen, Jussi Sorjanen/Viirusteatteri, Kasperi Laine, Laura Birn, Hanna Nyman, Marko Tandefelt. Role: Streaming / Cam / Realtime compositing / Interaction Tech production & consulting. Supported by the Finnish Cultural Foundation SKR.
”INFLUENCER”: An interactive / WWW / gestural bodily installation. Tech: Kinect Azure 3D depth cam, 8K portrait screen, Unity3D game engine. Initial prototype stage: Feb/March/April 2021. Roles: Concept/Interaction design: Marko Tandefelt, Unity3D programming/interaction design: Tatu Hautamäki. Supported by the Ministry of Education/TAIKE Finland. 3D render by Tatu Heinämäki.
Leena Jääskeläinen´s VR artwork ”Making Art in My Dreams”, on dreams, thoughts and creativity of a group of artists. ROLE: Technology Consultant, Producer, grants, corporate partnerships. Supported by AVEK Kopiosto, Anidox Denmark. https://anidox.com/projects/making-art-in-my-dreams/
Sculptor/artist Petri Eskelinen´s video installation for the “ART ODYSSEY 2021” exhibition at the Serlachius Museum in Mänttä, Finland in fall 2021. ROLE: Extremely slow Stepper Motor programming for timelapse video segments of plant growth / light source cycling from a miniature space station mockup created by the artist. https://serlachius.fi/en/exhibition/art-odyssey-2021/
Further development of 1) “diip” bodily instrument version for hospital environment and 2) Creation of a new personal wearable interactive generative urban sound device “AUDIOWALK”. AVEK Kopiosto Mediarata funding via Fantomatico Oy, spring, summer, fall 2021.
Multisensory biodiversity performance/concert event “Nature´s Concert Hall” by ArtLab for Finnish Forest Ministry in 2021. Concerts: Aug 20th in Kajaani, August 28th in Punkaharju, September 1st in Vallisaari, Helsinki, as part of the Helsinki Biennale 2021. Supported by KONE Foundation. ROLE: Immersive, Interactive and AV Technology consultant, corporate partnerships, hardware and software loans. Project WWW page in Finnish: www.luontoon.fi/luonnonkonserttisali. Initial Vimeo video on the project.
House of Polypores: bio-organ installation by media artist Teemu Lehmusruusu, as part of the Helsinki Biennale art festival in Vallisaari, Helsinki. ROLE: Solar Cell technology installation, May 2021. https://helsinkibiennaali.fi/en/artist/teemu-lehmusruusu/
”ÄÄREEN”- documentary animation workshop final jury member, March 18th, 2021.
MaxMSPJitter workshop in Feb 2021 together with Joaquin Aldunate for artists in context of an Oodi Kuutio Exhibition/Wroclaw Biennale 2021, in collaboration with the Helsinki Artist´s Society.
“diip” collective vibrotactile bodily instrument installation for 3 players at Oodi library in Helsinki, 25-27.9 and 9-11.10, 2020 10-13 and 14-18 daily. Team: Marko Tandefelt: Concept, Interaction/sound design, physical interface, installation, corporate partners; Jani Hietanen: MaxMSP/Kinect2 3D depth cam programming, Interaction/sound design, visual interface, installation. Partners: 8020 monitors provided by Genelec; Surface Studio 2 computers provided by Microsoft Finland; Three floor vibration platforms and Kinect2 3D depth cam mounting plate built by Uusix Verstas; Vest Edge tactile vests provided by Woojer. Supported by: AVEK Kopiosto and City of Helsinki.
Immersive, Interactive and AV Technology consultant, corporate partnerships, hardware and software loans for ArtLab in a multisensory biodiversity performance event “Nature´s Concert Hall” for Finnish Forest Ministry in 2020-2021. Supported by KONE Foundation. Project WWW page in Finnish: www.luontoon.fi/luonnonkonserttisali. Initial Vimeo video on the project.
Hanna Haaslahti’s / Fantomatico’s Captured / Cosmetic Space 3D avatar generation system. Interaction coding by Tyler Henry, Thomas Carlsson et co. Motion capture by Remedy Games motion capture studio in Espoo Finland. Support by TAIKE , AVEK Kopiosto, Finnish Film Foundation SES, Finnish Broadcasting Company YLE, Venice Film Festival Production Bridge, CPH:Lab at CPHDox Festival Copenhagen and Sundance Film Festival New Frontier development. ROLE: Senior Interaction Consultant on Stereogrammetry, 3D face reconstruction, body scanning, HW/SW, Concept/Interaction whispering, team building, corporate partnerships. 2016 – ongoing.
Arja Kärkkäinen´s video installation Sleeping Beauty Ind./Tehtaidemme Unet, as part of the Helsinki Festival/Helsingin Juhlaviikot, presented on Clearchannel outdoor advertising displays and in Elisa Kulma in downtown Helsinki on Sunday, August 23rd, 18pm-00.00 midnight. WWW links: https://helsinkifest.fi/open-art-gallery-valtaa-kaupungin-mainospinnat-taiteelle-osana-helsingin-juhlaviikonloppua/
Finnish Ministry of Education and Culture´s TAIKE – Arts Promotion Centre Finland “Immersive Animation at Oodi” workshop planning, coordination and teaching, to be held in the Helsinki Central Library Oodi´s Kuutio (Cube) space in fall 2020 and spring 2021. Supported by AVEK Kopiosto.
Ami Lindholm´s Oodin Äidit immersive interactive installation at Oodi´s Kuutio space on 18-30.8.2020, as part of Lindholm`s Mothers and Milk series. Role: Workshop co-design, instructor, coach, final exhibition jury member/curator.
Joonas Hyvönen´s God´s Good Earth is Drowning immersive interactive installation at Oodi´s Kuutio space on 9-19.7.2020. Role: Workshop co-design, instructor, coach, final exhibition jury member/curator. Finnish broadcast company YLE news: https://yle.fi/uutiset/3-11457945. Finnish YLE TV main news (viewing time limited): https://areena.yle.fi/1-50338362
Capacitive Touch screen AV/Technology consultant and prototyper for the “Kohtalona Ruotsinsalmi” exhibition at Merikeskus Vellamo/Sea Museum Vellamo, Kotka, Finland. Development done via Kunstventures.
Design consultation, assembly and programming of a motorized robotic camera beam for media artist Roberto Fusco for an upcoming major art festival in Helsinki in 2021.
Tuomas Laitinen‘s permanent public media art installation “BIOME” at AOR Architect’s new Jätkäsaari “smart” school in Helsinki. Role: AV Technology consultant. Installation and photo by Tatu Heinämäki. Via Kunstventures.
Teemu Lehmusruusu’s “Maatuu uinuu henkii” (En: “Respiration Field“) bio art installation at the Luomus garden in downtown Helsinki. Photo by Teemu Lehmusruusu. ROLE: Technical Producer, one of the four public art installations I have produced at Kunstventures with the generous support of the AVEK Mediarata 2019 grant.
Petri Eskelinen’s kinetic installation for “Myrskyasema” exhibition at the Lusto Forest Museum / Suomen Metsämuseo in Punkaharju, Finland. ROLE: Arduino coding, 28 gear motor timed behaviour programming, finetuning.
Tarja Malinen‘s interactive sculpture installation for Joensuu Museum. Media coverage (in Finnish) by Finnish Broadcast Company YLE. ROLE: Optical 360 deg dome projection concept design for the crystal ball, sensor interaction dev/testing, Brightsign BrightAuthor testing, realized with Tatu Heinämäki/Pasi Rauhala. Via Kunstventures.
Tuomas Laitinen‘s “Swarm Chorus” installation and performance at the OODI library by ALA Architects, Helsinki, Finland. Part of FCINY‘s Mobius project “The Library’s Other Intelligences“, supported by KONE Foundation. ROLE: Markov Chain hybrid language generation, coding, technology consulting.
Production of four public media art installations in Helsinki in 2019. Artists: Artor Jesus Inkerö, Arja Kärkkäinen, Pasi Rauhala, Teemu Lehmusruusu. Supported by AVEK Mediarata grant. Via Kunstventures. ROLE: Producer, location scouter, concept whisperer.
Arilyn x Pekka Kauhanen x HAM from ARILYN. ROLE: Blender3D 3D model editing, 3DCoat procedural shader generation, Unity3D authoring, Arilyn AR authoring, Agisoft Photoscan / Metashape 3D photogrammetry. Via Kunstventures.
Permanent public artwork “Stories from the Shore” by Pasi Rauhala and Teemu Lehmusruusu (projection, 3D printing, fiberoptics, found objects) for “Piippuranta” service home in Kangas, Jyväskylä. Official “Percentage” art (prosenttitaide) project for new building projects. ROLE: Blender3D/Python parametric geometry generation, HD video compositing and editing, sensorbased interaction design, Martin FiberSource RUSH DMX fiberlight programming, Brightsign Brightauthor synchronization, Brightsign Bright network remote server programming, FormLabs Form2 3D printing, Agisoft Photoscan/Metashape 3D photogrammetry. Via Kunstventures.
Hannu Karjalainen‘s “RAFT” Arilyn AR Augmented Reality Installation in Merihaka Helsinki. ROLE: Arilyn AR/Unity3D workflow, spherical video and Interaction consulting. Part of Kunstventures‘ Artcache Augmented Reality installation series, supported by KONE Foundation.
Satu Minna Suorajärvi‘s “PARKOUR” Arilyn AR Augmented Reality Installation at Kisahalli, Helsinki. ROLE: Arilyn AR/Unity3D workflow and Interaction consulting. Part of Kunstventures‘ ArtCache Augmented Reality installation series, supported by KONE Foundation.
Helsinki Design Museum‘s Timo Sarpaneva Exhibition: Sarpaneva work process Triptych video. Video material shot by Marjatta Sarpaneva, edited by Anne Lakanen and Tahvo Hirvonen, Pettufilmi Oy. ROLE: Brightsign Brightauthor triptych video sync programming. Via Kunstventures.
Parking Energy Ltd. / Parkkisähkö OY. RGB LED ring based electric vehicle charging station. Elon, We Are Ready” from Jaskari Worldwide on Vimeo. ROLE: visual user interface concept design, programming and prototyping.