“Tabula Rasa”, a multisensory vibrotactile embodied co-designed space for personal expression, created with autism spectrum people in mind, meant for anyone. Designed with Jani Hietanen, in collaboration with Finnish Autism Foundation´s Art , Jyväskylä University Music Therapy Department´s researcher Esa Ala-Ruona. Supported by TAIKE/Finnish Ministry of Education and Culture operational support.


Hanna Haaslahti´s “CAPTURED” has been chosen to be presented at the prestigious British Film Institute´s (BFI) London Film Festival in the immersive category. Role: Producer, Technology Advisor. LINK


“Selfie”, a holographic ephemeral visual installation using slowly evolving evocative visuals created with machine learning. Tools: Pic/VQGan/Unity3D/Looking Glass screens. Codesigned with finnish A.I. artist Hannu Töyrylä and media artist Tatu Heinämäki. Supported by TAIKE/Finnish Ministry of Education and Culture´s operational support.


”PROTAGONIST”, a six part first person experimental streaming WWW series. Initial stages will be presented as part of Copenhagen´s ”RE-Location”- Festival in Oct/Nov 2021. Team: Ville Seppänen, Jussi Sorjanen/Viirusteatteri, Kasperi Laine, Laura Birn, Hanna Nyman, Marko Tandefelt. Role: Streaming / Cam / Realtime compositing / Interaction  Tech production & consulting. Supported by the Finnish Cultural Foundation SKR.



Snowcrash design group´s retrospective exhibition at the Swedish National Museum, Stockholm, May 4, 2021–February 13, 2022. Role: 3D modelling and animation of a 3-channel synchronized triptych video “Digital Fresco”, based on Snowcrash members recollections of an earlier artwork by designer Timo Vierros.



”INFLUENCER”: An interactive / WWW / gestural bodily installation. Tech: Kinect Azure 3D depth cam, 8K portrait screen, Unity3D game engine. Initial prototype stage: Feb/March/April 2021. Roles: Concept/Interaction design: Marko Tandefelt, Unity3D programming/interaction design: Tatu Heinämäki. Supported by the Ministry of Education/TAIKE Finland. 3D render by Tatu Heinämäki.



Leena Jääskeläinen´s VR artwork ”Making Art in My Dreams”, on dreams, thoughts and creativity of a group of artists. ROLE: Technology Consultant, Producer, grants, corporate partnerships. Supported by AVEK Kopiosto, Anidox Denmark.


Sculptor/artist Petri Eskelinen´s video installation for the “ART ODYSSEY 2021” exhibition at the Serlachius Museum in Mänttä, Finland in fall 2021. ROLE: Extremely slow Stepper Motor programming for timelapse video segments of plant growth / light source cycling from a miniature space station mockup created by the artist.


Further development of 1) “diip” bodily instrument version for hospital environment and 2) Creation of a new personal wearable interactive generative urban sound device “AUDIOWALK”. AVEK Kopiosto Mediarata funding via Fantomatico Oy, spring, summer, fall 2021.


”ÄÄREEN”- documentary animation workshop, March 18th, 2021. ROLE: Workshop instructor, Jury Member:


MaxMSPJitter workshop in Feb 2021 together with Joaquin Aldunate for artists in context of an Oodi Kuutio Exhibition/Wroclaw Biennale 2021, in collaboration with the Helsinki Artist´s Society.



“diip” collective vibrotactile bodily instrument installation for 3 players at Oodi library in Helsinki, 25-27.9 and 9-11.10, 2020 10-13 and 14-18 daily. Team: Marko Tandefelt: Concept, Interaction/sound design, physical interface, installation, corporate partners;  Jani Hietanen: MaxMSP/Kinect2 3D depth cam programming, Interaction/sound design, visual interface, installation. Partners: 8020 monitors provided by Genelec; Surface Studio 2 computers provided by Microsoft Finland; Three floor vibration platforms and Kinect2 3D depth cam mounting plate built by Uusix Verstas; Vest Edge tactile vests provided by Woojer. Supported by: AVEK Kopiosto and City of Helsinki.




Hanna Haaslahti’s / Fantomatico’s Captured / Cosmetic Space 3D avatar generation system. Interaction coding by Tyler Henry, Thomas Carlsson et co. Motion capture by Remedy Games motion capture studio in Espoo Finland. Support by TAIKE , AVEK Kopiosto, Finnish Film Foundation SES, Finnish Broadcasting Company YLE, Venice Film Festival Production Bridge, CPH:Lab at CPHDox Festival Copenhagen and Sundance Film Festival New Frontier development. ROLE: Senior Interaction Consultant on Stereogrammetry, 3D face reconstruction, body scanning, HW/SW, Concept/Interaction whispering, team building, corporate partnerships.  2016 – ongoing.


Arja Kärkkäinen´s video installation Sleeping Beauty Ind./Tehtaidemme Unet, as part of the Helsinki Festival/Helsingin Juhlaviikot, presented on Clearchannel outdoor advertising displays and in Elisa Kulma in downtown Helsinki on Sunday, August 23rd, 18pm-00.00 midnight. WWW links:


Finnish Ministry of Education and Culture´s TAIKE – Arts Promotion Centre Finland “Ääreen: Documentary in Animation” workshop planning, coordination and teaching, held in the Helsinki Central Library Oodi´s Kuutio (Cube) space in fall 2020 and spring 2021. Supported by AVEK Kopiosto.


Ami Lindholm´s Oodin Äidit immersive interactive installation at Oodi´s Kuutio space on 18-30.8.2020, as part of Lindholm`s Mothers and Milk series. Role: Workshop co-design, instructor, coach, final exhibition jury member/curator.


Joonas Hyvönen´s God´s Good Earth is Drowning immersive interactive installation at Oodi´s Kuutio space on 9-19.7.2020. Role: Workshop co-design, instructor, coach, final exhibition jury member/curator. Finnish broadcast company YLE news: Finnish YLE TV main news (viewing time limited):


Capacitive Touch screen AV/Technology consultant and prototyper for the “Kohtalona Ruotsinsalmi” exhibition at Merikeskus Vellamo/Sea Museum Vellamo, Kotka, Finland. Development done via Kunstventures.


Design consultation, assembly and programming of a motorized robotic camera beam for media artist Roberto Fusco for an upcoming major art festival in Helsinki in 2021. 



Workshop instructor, curator and jury member in the TAIKE Mediakuutio Workshop and competition at Helsinki Central Library Oodi´s immersive Kuutio (Cube) Space.


Tuomas Laitinen‘s permanent public media art installation “BIOME” at AOR Architect’s new Jätkäsaari “smart” school in Helsinki.  Role: AV Technology consultant. Installation and photo by Tatu Heinämäki. Via Kunstventures.


Teemu Lehmusruusu’s “Maatuu uinuu henkii” (En: “Respiration Field“) bio art installation at the Luomus garden in downtown Helsinki. Photo by Teemu Lehmusruusu. ROLE: Technical Producer, one of the four public art installations I have produced at Kunstventures with the generous support of the AVEK Mediarata 2019 grant.


Petri Eskelinen’s kinetic installation for “Myrskyasema” exhibition at the  Lusto Forest Museum / Suomen Metsämuseo in Punkaharju, Finland. ROLE: Arduino coding, 28 gear motor timed behaviour programming, finetuning.


Tarja Malinen‘s interactive sculpture installation for Joensuu Museum. Media coverage (in Finnish) by Finnish Broadcast Company YLE.  ROLE: Optical 360 deg dome projection concept design for the crystal ball, sensor interaction dev/testing, Brightsign BrightAuthor testing, realized with Tatu Heinämäki/Pasi Rauhala. Via Kunstventures


Sound artist Mari Mäkiö´s installation Onomatope – Tests for Sonic Sculptures at the Central library Oodi. In a team consisting of Mari Mäkiö, sound designer Jani Hietanen, designer Erin Turkoglu. Role: UX/UI consultant.


Tuomas Laitinen‘s “Swarm Chorus” installation and performance at the OODI library by ALA Architects, Helsinki, Finland.  Part of FCINY‘s Mobius project “The Library’s Other Intelligences“, supported by KONE Foundation. ROLE: Markov Chain hybrid language generation, coding, technology consulting. 


Production of four public media art installations in Helsinki in 2019. Artists: Artor Jesus Inkerö, Arja KärkkäinenPasi Rauhala, Teemu LehmusruusuSupported by AVEK Mediarata grant. Via Kunstventures. ROLE: Producer, location scouter, concept whisperer.



“tuntu(ma)” tactile sound installation by Mari Mäkiö. ROLE: Microcontroller coding, sensor/electronics, interaction coding development. Via Kunstventures.


Arilyn x Pekka Kauhanen x HAM from ARILYN. ROLE: Blender3D 3D model editing, 3DCoat procedural shader generation, Unity3D authoring, Arilyn AR authoring, Agisoft Photoscan / Metashape 3D photogrammetry. Via Kunstventures.


Permanent public artwork “Stories from the Shore” by Pasi Rauhala and Teemu Lehmusruusu (projection, 3D printing, fiberoptics, found objects) for “Piippuranta” service home in Kangas, Jyväskylä. Official “Percentage” art (prosenttitaide) project for new building projects. ROLE: Blender3D/Python parametric geometry generation, HD video compositing and editing, sensorbased interaction design, Martin FiberSource RUSH DMX fiberlight programming, Brightsign Brightauthor synchronization, Brightsign Bright network remote server programming, FormLabs Form2 3D printing, Agisoft Photoscan/Metashape 3D photogrammetry. Via Kunstventures.


Hannu Karjalainen‘s “RAFT” Arilyn AR Augmented Reality Installation in Merihaka Helsinki. ROLE: Arilyn AR/Unity3D workflow, spherical video and Interaction consulting. Part of KunstventuresArtcache Augmented Reality installation series, supported by KONE Foundation.

Satu Minna Suorajärvi‘s “PARKOUR” Arilyn AR Augmented Reality Installation at Kisahalli, Helsinki. ROLE: Arilyn AR/Unity3D workflow and Interaction consulting. Part of KunstventuresArtCache Augmented Reality installation series, supported by KONE Foundation.


Helsinki Design Museum‘s Timo Sarpaneva Exhibition: Sarpaneva work process Triptych video. Video material shot by Marjatta Sarpaneva, edited by Anne Lakanen and Tahvo Hirvonen, Pettufilmi Oy. ROLE: Brightsign Brightauthor triptych video sync programming. Via Kunstventures.




Concept Whisperer for the Finnish Burning Man Project “Space on Fire”, with people from Aalto University Design Factory, Reaktor Space Lab, Lunden Architects, among others. Photo by Luc Asbury.




Parking Energy Ltd.Parkkisähkö OY. RGB LED ring based electric vehicle charging station. Elon, We Are Ready” from Jaskari Worldwide on Vimeo. ROLE: visual user interface concept design, programming and prototyping.